
This seamless 2K PBR bark texture features a light grey vertical grain, ideal for realistic organic surfaces in any visualization. This PBR texture replicates the intricate, fibrous surface of natural tree bark. It is characterised by deep, vertical furrows and a weathered, light grey and beige colour palette that suggests a mature specimen. The material provides a highly tactile appearance, capturing the subtle variations in depth and organic irregularity found in real-world timber. Included in the archive are essential maps—albedo, displacement, normal, roughness, and ambient occlusion—which allow for accurate interaction with scene lighting and shadows. The surface is fully tileable, ensuring that the pattern repeats seamlessly across large areas without visible seams or distracting artifacts.
The download is a 27.7 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
To integrate this material into your workflow, load the provided maps into your render engine's shader node setup. Connect the albedo to the base colour, the normal map to the bump or normal input, and use the displacement map to create physical surface depth during rendering. Adjust the roughness map to fine-tune the matte, organic sheen of the bark. This texture is optimised for 2K resolution, providing a balance between visual fidelity and memory efficiency for large-scale landscaping or architectural projects.
Light Grey Vertical Bark PBR Texture
Free
Use this bark material for realistic tree trunks, organic cladding, or natural accents in landscape design and exterior architectural visualisations. It pairs effectively with stone, gravel, and other natural foliage assets to create authentic forest or garden environments. Professionals often search for this asset when working on residential landscaping, park designs, or high-end exterior scenes where organic detail is paramount. Its seamless nature makes it particularly useful for covering large, non-uniform meshes without the need for complex manual UV unwrapping or tiling adjustments.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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