
This tan aged leather PBR material set provides a realistic, wrinkled upholstery texture for high-fidelity 3D rendering projects. This PBR material set captures the authentic character of aged, tan-coloured leather. The surface features deep, natural wrinkles and creases with a subtle grain, suggesting a well-worn, heritage aesthetic. It exhibits a soft, organic specular sheen typical of high-quality aniline leather, providing realistic light interaction across its folds and depressions. The set includes a comprehensive suite of maps—albedo, ambient occlusion, displacement, normal (DirectX and OpenGL), and roughness—ensuring detailed surface response. These textures are designed to represent a 0.50m by 0.50m area, allowing for consistent scaling and realistic material application across complex 3D geometry.
The download is a 61 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Professionals can integrate this material by applying the provided texture maps to a standard PBR shader node setup. The displacement and normal maps are essential for achieving the depth of the creases on low-poly meshes, while the roughness map controls the varied light reflection across the wrinkled surface. The included ready-made.blend and.gltf files allow for immediate use in compatible software, ensuring consistent material layering and efficient viewport performance during the iterative design and visualisation process.
Tan Aged Leather PBR Material Set
Free
This leather material is ideal for digital prototyping and high-end interior visualisations, particularly for mid-century or vintage-inspired furniture like lounge chairs, chesterfield sofas, and executive office seating. It pairs effectively with dark timbers and brushed metals in hospitality or residential design schemes. Use this asset when you need to convey a tactile, lived-in quality to your models, helping to bridge the gap between technical geometry and photorealistic, human-centric design in your final renders and architectural presentations.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.