Surface definitions — PBR sets, tileable maps and engine-native material libraries.
337–360 of 3,395 assets
.jpg .png .zip · 73 MB · CC0 (Public Domain)
Free
.zip · 37 MB · CC0 (Public Domain)
.sbsar · 91 MB · CC0 (Public Domain)
.zip · 27 MB · CC0 (Public Domain)
.zip · 24 MB · CC0 (Public Domain)
.zip · 26 MB · CC0 (Public Domain)
.jpg .png .zip · 83 MB · CC0 (Public Domain)
.zip · 14 MB · CC0 (Public Domain)
.jpg .png .zip · 70 MB · CC0 (Public Domain)
.jpg .png .zip · 67 MB · CC0 (Public Domain)
.zip · 30 MB · CC0 (Public Domain)
.jpg .png .zip · 55 MB · CC0 (Public Domain)
.zip · 12 MB · CC0 (Public Domain)
.jpg .png .zip · 71 MB · CC0 (Public Domain)
.jpg .png .zip · 66 MB · CC0 (Public Domain)
.jpg .png .zip · 53 MB · CC0 (Public Domain)
.zip · 31 MB · CC0 (Public Domain)
.jpg .png .zip · 62 MB · CC0 (Public Domain)
Albedo, roughness, normal, displacement and AO as a coherent set.
Tileable maps for surfaces and patterns.
Wear, staining, signage and imperfection overlays.
Engine-specific shader networks and node setups.