
This 2K PBR tree bark texture features realistic moss growth and vertical fissures, provided as a tileable map for natural surfaces. This photogrammetry-based material captures the intricate, rugged surface of mature tree bark. The texture displays a complex interplay of deep, vertical fissures and weathered ridges, accented by patches of organic green moss. The colour palette transitions between earthy browns, muted greys, and vibrant patches of moss, creating a highly authentic look. Designed for high-fidelity visualisations, the map includes comprehensive PBR data, ensuring that light interacts naturally with the depth and roughness of the bark. It provides a versatile solution for adding organic detail to exterior environments, garden features, or dense woodland scenes.
The download is a 32 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Professionals can integrate this PBR map into standard rendering pipelines by applying the albedo, normal, displacement, and ambient occlusion files to the material channels. The texture is fully tileable, allowing for seamless application across large-scale assets or terrain meshes without visible seams. Adjusting the displacement map intensity is recommended to control the physical depth of the bark ridges, while the roughness map ensures accurate light reflection across the mossy and woody surface areas.
Mossy Tree Bark PBR Texture 013
Free
Ideal for landscape architecture, environmental design, and exterior visualisation projects, this bark texture is essential for creating realistic forest floors, garden elements, or park settings. It integrates effectively into scenes requiring high-detail natural surfaces, pairing well with vegetation libraries and outdoor lighting setups. Designers often use this asset in residential or urban park planning to enhance the realism of tree trunks and woody debris, providing a tactile, organic finish that grounds architectural renders in a natural, lived-in context.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.