
This 2K PBR seamless ground texture features dry, cracked earth with a photorealistic granular surface for natural terrain. Ground 058 presents a high-fidelity representation of parched, arid earth suitable for diverse exterior environments. The surface displays a complex mix of fine dust, small pebbles, and irregular desiccated soil clusters, creating a naturalistic, uneven appearance. Its colour palette ranges from pale beige and dusty grey to deeper earthy browns, providing a neutral yet highly detailed finish. The PBR maps ensure accurate interaction with light, capturing the subtle shadows within the cracks and the varied reflectivity of loose aggregates, which is essential for achieving a convincing sense of scale in landscape visualisation.
The download is a 33.6 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
To implement this material, load the albedo, normal, displacement, roughness, and ambient occlusion maps into your render engine's material editor. Use the displacement map with a subdivision surface modifier to generate actual geometry for the soil chunks, ensuring a realistic profile at the edges of your terrain. The texture is fully tileable, allowing for seamless application across large site plans or garden areas without visible repetition, provided the UV mapping is scaled appropriately for your scene's specific requirements.
Dry Earth PBR Texture Ground 058
Free
This texture is ideal for landscape architecture projects, site master planning, and exterior architectural visualisations where a realistic ground finish is required. It pairs effectively with sparse vegetation, gravel paths, or concrete paving elements to create authentic site conditions. Architects and visualisers frequently use this asset when detailing arid, rural, or industrial site contexts, where weathered, non-manicured ground surfaces are necessary to ground the building within its environment and provide a sense of place during the concept and design development stages.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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