
This procedural fabric Substance material for Substance 3D features distinct gingham and plaid patterns in a 2K resolution. This procedural material asset provides a versatile collection of classic textile patterns, including bold red-and-white gingham and various multicoloured plaid weaves. The surface definition captures a realistic textile grain, simulating the characteristic weave of cotton or linen blends. As a parametric Substance file, the material allows for real-time adjustments to pattern scale, colour variations, and thread density, ensuring high-fidelity visual output across different surface sizes. The weave detail is consistent and sharp, providing a tactile quality that avoids the repetitive tiling artifacts often seen in standard bitmap-based textures when applied to large furniture surfaces.
The download is a 451 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Designed for use within the Substance 3D ecosystem, this.sbsar file integrates directly into your material library. Users can drag and drop the node into their graph or viewport, utilising the exposed parameters to tweak the colour palette or weave tightness to match specific project requirements. Because the material is resolution-independent, it scales effectively across various geometry types, from small scatter cushions to large-scale upholstery, while maintaining clean PBR data for accurate reflections and light interaction in your final render.
Multicolour Plaid and Gingham Fabric Substance Material
Free
These fabric textures are ideal for interior design visualisation, particularly when detailing soft furnishings like upholstery, bedding, or decorative cushions. The classic gingham and plaid patterns work well in residential projects, such as country-style kitchens or children's bedrooms, and can also add a touch of warmth to hospitality interiors. Professionals looking for high-quality, flexible textile shaders will find these assets essential for creating realistic, lived-in environments without the memory overhead of high-resolution image maps, ensuring consistent material quality throughout the entire project lifecycle.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.