
This procedural lava Substance material provides a fully customisable texture for Substance 3D, featuring realistic molten surface details. This procedural material captures the volatile, viscous aesthetic of molten rock. The surface exhibits a high-relief, crinkled texture reminiscent of cooling basaltic flows, with deep fissures and raised ridges. The colour palette transitions from intense, glowing oranges and yellows within the crevices to a dark, charred black on the crusty peaks. As a parametric graph, it allows for infinite variation in the intensity of the glow, the density of the cracks, and the overall surface roughness, ensuring that the appearance remains unique across large-scale terrain or complex geometry without any visible tiling patterns.
The download is a 430 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Users can import this.sbsar file directly into the Substance 3D ecosystem or supported host applications. Because it is a parametric graph, the material remains resolution-independent, allowing for exports at 2K or higher based on project requirements. Adjusting the exposed parameters enables fine-tuning of the emissive properties, surface displacement, and colour distribution, which is essential for achieving the correct balance between the glowing molten core and the hardened, cooling surface layers within a specific lighting environment.
This material is suitable for high-end visualisation projects requiring dramatic environmental elements, such as volcanic landscapes, abstract architectural concept art, or industrial sci-fi environments. It pairs effectively with rocky terrain, charred earth, and metallic structures to create high-contrast scenes. Professionals working on gaming, film, or immersive architectural storytelling will find this asset useful for populating hazardous zones or creating surreal, elemental textures. It is most effective when applied to large surfaces where procedural variation prevents the repetitive tiling often associated with standard image-based textures.
Lava Procedural Substance Material
Free
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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