
This procedural chipboard Substance material for Substance 3D provides a realistic, tileable surface with authentic wood flake detailing. This procedural material reproduces the aesthetic of industrial chipboard, featuring a dense composition of randomly oriented wood flakes and particles. The surface exhibits the characteristic light tan and natural wood tones typical of reconstituted timber panels, with subtle variations in flake density and orientation. Designed as a parametric asset, it captures the rough, porous texture of particle board, providing a convincing look for interior construction elements or furniture prototypes. The material is optimized to maintain visual fidelity at any scale, ensuring that the complex, multi-layered wood chip structure remains clear and consistent across large surfaces.
The download is a 317 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
As a compiled.sbsar file, this asset integrates directly into any workflow supporting Substance 3D. Users can adjust parameters such as flake scale, colour intensity, or surface roughness directly within their host software before exporting maps. Because it is procedural, it eliminates visible tiling artifacts, allowing for seamless application across expansive walls, flooring, or bespoke joinery components without needing to manually offset textures or worry about repeating patterns in the final render.
Professionals working on industrial-style interiors, retail fit-outs, or residential projects will find this material essential for simulating raw construction boards. It is ideal for visualising temporary partitions, budget-conscious furniture designs, or exposed structural elements where a utilitarian aesthetic is required. By pairing this texture with concrete or steel elements, designers can achieve a cohesive, honest material palette. It is a highly efficient tool for rapid prototyping and high-quality architectural visualisation, particularly when specifying sustainable or cost-effective building materials in early-stage design phases.
Chipboard Procedural Substance Material
Free
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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