
This 2K PBR seamless paving texture features a traditional fan-pattern natural stone layout, ideal for exterior site rendering. The texture captures a classic fan-pattern (or fish-scale) stone cobble arrangement, commonly found in historic European town squares and traditional residential driveways. The surface presents a complex, multi-tonal palette of grey, tan, and brown, reflecting the natural variations of quarried stone. Deep, distinct grout lines provide high-contrast relief, essential for realistic lighting interactions in 3D environments. This material is meticulously crafted to be fully tileable, ensuring that large-scale ground planes or curved pathways can be rendered without visible seams or repetitive tiling patterns across the surface.
The download is a 27.5 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Engineered for standard PBR workflows, this 2K material includes albedo, displacement, normal, roughness, and ambient occlusion maps. When applying to a site plan or floor object, ensure the scale of the UV mapping matches the intended physical dimensions of the stone units to maintain realistic proportions. The displacement map is particularly effective for adding genuine geometric depth to the cobbles when using high-quality render engines that support adaptive subdivision or tessellation during the final production phase.
Fan-Pattern Natural Stone Paving Texture 151
Free
This paving material is best suited for exterior architectural visualisation, including urban plaza designs, garden paths, and residential driveway projects. It pairs effectively with traditional brick or stone facades and landscaped greenery. Professionals searching for authentic historical paving, pedestrian zones, or classic hardscaping materials will find this asset essential for achieving high-fidelity ground surfaces. It is appropriate for all project stages, from initial massing studies where texture scale is verified, to final high-resolution renders where material detail is paramount.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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