
This seamless 2K PBR material features a heavily scratched silver mirror finish suitable for realistic architectural rendering. This PBR material replicates the appearance of an aged, distressed silver mirror with significant surface wear. The texture is defined by a dense network of fine scratches, abrasions, and minor oxidation spots that break up the highly reflective surface. It provides a authentic, industrial aesthetic, balancing high-specular reflectivity with realistic surface imperfections. The set includes essential maps—albedo, displacement, normal, roughness, and metalness—to ensure accurate lighting interactions and physical depth in a 3D environment. Its appearance is consistent across both flat and curved surfaces, making it highly versatile for various interior design applications.
The download is a 14.3 MB compressed archive with the texture set at 2K with colour, normal, roughness, metalness and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Professionals can integrate this material into any standard PBR rendering pipeline by plugging the provided maps into the corresponding material slots. The displacement and normal maps work together to define the surface detail without requiring additional geometry. Because the texture is fully tileable, it can be applied to large wall panels or decorative elements without visible seams. Users should adjust the roughness and metalness parameters in their shader editor to fine-tune the intensity of the reflections based on the scene lighting.
Scratched Silver Mirror PBR Material
Free
Ideal for high-end interior projects, this material is well-suited for feature walls, bespoke cabinetry, or decorative mirrors in luxury hospitality and boutique retail spaces. It pairs effectively with dark timber or raw concrete to contrast the metallic finish. Designers looking for an aged, characterful surface will find this texture essential for adding realism to contemporary or industrial-style interiors. It is commonly used in stages of development ranging from initial concept visualizations to final high-fidelity architectural renders where surface detail and material authenticity are paramount.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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