
Leaking 012 B is a 2K PBR transparent decal representing vertical liquid streaks, ideal for adding realistic weathering to surfaces. This procedural decal features a series of vertical, organic streaks that mimic liquid runoff or staining on vertical planes. The texture is designed with high-contrast black tones that vary in density and width, simulating natural gravity-driven flow patterns. It provides a non-destructive way to introduce aged, distressed aesthetics to clean surfaces without altering the base material properties. The kit includes essential maps—albedo, displacement, normal, roughness, and metalness—allowing for precise control over how the grime interacts with light, reflections, and surface geometry, ensuring the streaks appear integrated rather than simply overlaid.
The download is a 5.5 MB compressed archive with the texture set at 2K with colour, normal, roughness, metalness, displacement and opacity maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Apply this decal as a secondary layer in your material graph or shader setup to add localized surface imperfections. Use the provided opacity map to mask the streaks, ensuring the underlying material remains visible in non-stained areas. Adjust the displacement map intensity to create subtle surface depth where the liquid has pooled or dried. Because the texture is tileable and procedural, it can be scaled and repeated across large facade areas or confined to specific architectural details to break up repetitive surfaces.
Leaking 012 B Surface Decal
Free
Ideal for architectural visualization projects requiring high levels of realism, this decal works effectively on industrial steel cladding, concrete walls, or aged metal panels. It is particularly useful for exterior scenes, such as urban infrastructure, parking structures, or brutalist residential developments, where weathering is essential to sell the scene's authenticity. Professionals often employ these assets during the final rendering stages to add character to clean 3D geometry, effectively bridging the gap between digital models and the lived-in reality of built environments.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.