Surface definitions — PBR sets, tileable maps and engine-native material libraries.
1,273–1,296 of 3,395 assets
.sbsar · 3 MB · CC0 (Public Domain)
Free
.zip · 7 MB · CC0 (Public Domain)
.zip · 10 MB · CC0 (Public Domain)
.jpg .png .zip · 50 MB · CC0 (Public Domain)
.jpg .png .zip · 79 MB · CC0 (Public Domain)
.sbsar · 0 MB · CC0 (Public Domain)
.zip · 15 MB · CC0 (Public Domain)
.zip · 16 MB · CC0 (Public Domain)
.jpg .png .zip · 75 MB · CC0 (Public Domain)
.jpg .png .zip · 81 MB · CC0 (Public Domain)
.zip · 33 MB · CC0 (Public Domain)
.zip · 19 MB · CC0 (Public Domain)
.jpg .png .zip · 61 MB · CC0 (Public Domain)
.zip .max · 190 MB · CC0 (Public Domain)
.jpg .png .zip · 74 MB · CC0 (Public Domain)
.zip .max · 64 MB · CC0 (Public Domain)
.jpg .png .zip · 82 MB · CC0 (Public Domain)
.jpg .png .zip · 68 MB · CC0 (Public Domain)
Albedo, roughness, normal, displacement and AO as a coherent set.
Tileable maps for surfaces and patterns.
Wear, staining, signage and imperfection overlays.
Engine-specific shader networks and node setups.