Surface definitions — PBR sets, tileable maps and engine-native material libraries.
2,785–2,808 of 3,395 assets
.jpg .png .zip · 32 MB · CC0 (Public Domain)
Free
.zip · 15 MB · CC0 (Public Domain)
.zip · 20 MB · CC0 (Public Domain)
.zip · 18 MB · CC0 (Public Domain)
.sbsar · 0 MB · CC0 (Public Domain)
.zip · 19 MB · CC0 (Public Domain)
.zip · 27 MB · CC0 (Public Domain)
.zip · 25 MB · CC0 (Public Domain)
.zip · 9 MB · CC0 (Public Domain)
.zip · 13 MB · CC0 (Public Domain)
.zip · 7 MB · CC0 (Public Domain)
.zip · 8 MB · CC0 (Public Domain)
.jpg .png .zip · 70 MB · CC0 (Public Domain)
.zip · 29 MB · CC0 (Public Domain)
.zip · 30 MB · CC0 (Public Domain)
.zip · 31 MB · CC0 (Public Domain)
.jpg .png .zip · 72 MB · CC0 (Public Domain)
.zip · 21 MB · CC0 (Public Domain)
Albedo, roughness, normal, displacement and AO as a coherent set.
Tileable maps for surfaces and patterns.
Wear, staining, signage and imperfection overlays.
Engine-specific shader networks and node setups.