Surface definitions — PBR sets, tileable maps and engine-native material libraries.
2,593–2,616 of 3,395 assets
.jpg .png .zip · 47 MB · CC0 (Public Domain)
Free
.sbsar · 0 MB · CC0 (Public Domain)
.zip · 34 MB · CC0 (Public Domain)
.zip · 15 MB · CC0 (Public Domain)
.zip · 23 MB · CC0 (Public Domain)
.zip · 25 MB · CC0 (Public Domain)
.zip · 22 MB · CC0 (Public Domain)
.zip · 20 MB · CC0 (Public Domain)
.jpg .png .zip · 55 MB · CC0 (Public Domain)
.zip · 24 MB · CC0 (Public Domain)
.zip · 16 MB · CC0 (Public Domain)
.zip · 18 MB · CC0 (Public Domain)
.zip · 28 MB · CC0 (Public Domain)
.zip · 12 MB · CC0 (Public Domain)
.zip · 29 MB · CC0 (Public Domain)
.zip · 9 MB · CC0 (Public Domain)
Albedo, roughness, normal, displacement and AO as a coherent set.
Tileable maps for surfaces and patterns.
Wear, staining, signage and imperfection overlays.
Engine-specific shader networks and node setups.