
This 2K seamless PBR facade texture features a modern night-time office curtain wall with illuminated windows and vertical mullions. This PBR facade texture captures the aesthetic of a high-rise office building at night. The design consists of a repetitive grid of vertical metal mullions framing dark, recessed glazing. Interspersed within the dark window units are varied patterns of warm, glowing interior lighting, suggesting active workspaces across different floors. The contrast between the matte black structural elements and the bright, emissive window panels creates a realistic night-time urban appearance. The texture is designed to be fully tileable, ensuring that the window patterns and mullion lines align seamlessly across large architectural surfaces without visible seams or repetitive artifacts.
The download is a 24.5 MB compressed archive with the texture set at 2K with colour, normal, roughness and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
To integrate this texture into a rendering workflow, apply the albedo, displacement, normal, and roughness maps to your material shader. Connect the provided emissive map to the self-illumination or emission slot to activate the glowing window lights. Because the texture is tileable, it can be mapped onto large curtain wall geometries using standard UV coordinates. Adjust the displacement map intensity to enhance the depth of the mullions and window recesses for improved realism in close-up camera angles.
Night Office Facade PBR Texture 016
Free
This asset is suitable for architectural visualization of commercial office towers, urban night scenes, and high-rise developments. It is ideal for exterior facade cladding where a realistic, illuminated night-time effect is required. Designers can use this to quickly populate large-scale building envelopes in projects ranging from early-stage concept massing to final high-end renderings. It pairs effectively with exterior lighting setups and city-scape environments, providing an efficient way to simulate high-density office glazing without the computational cost of modeling individual window units.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
RhinocerosVersion not statedBrowse
SketchUpVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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