
This procedural wood floor material for Substance 3D provides a tileable, parametric surface with varying plank patterns and tones. This collection presents a versatile set of wood floor materials, each rendered as a procedural Substance graph. The textures capture the organic variation of timber, featuring diverse plank configurations ranging from standard running bond layouts to smaller, mosaic-like arrangements. Each sphere displays distinct wood grains, ranging from light, natural oak tones to deep, dark walnut-brown finishes. The surface qualities appear realistic, with subtle variations in reflection and specular highlights that define the material's finish. These procedural assets allow for infinite pattern iterations, ensuring that the wood grain remains consistent across large floor areas without visible tiling artefacts.
The download is a 348 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Designed for use within the Substance 3D ecosystem, this sbsar file functions as a dynamic material graph. Users can adjust parameters such as plank size, grain intensity, colour hue, and surface roughness directly within the software to suit specific project requirements. Because the material is procedural, it generates maps at the desired resolution on demand, allowing for seamless integration into complex rendering pipelines without the memory overhead typically associated with static, high-resolution texture map folders.
Wood Floor Substance 002
Free
Ideal for architectural visualisations in residential, hospitality, and commercial office projects, this material serves as a foundational element for interior floor finishes. It pairs effectively with modern, minimalist, or traditional furniture styles, providing a warm, tactile base for various interior palettes. Professionals can utilise these textures in real-time engines or offline renderers to achieve high-fidelity timber surfaces. Search for this material when specifying wood flooring, parquet layouts, or high-end timber finishes for interior design presentations and 3D environment modelling tasks.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.