
This procedural wood grain Substance material for Substance 3D offers infinitely variable wood textures for architectural surfaces. This procedural wood grain material features a highly realistic, non-repeating timber texture suitable for various wood species applications. The material is generated via a parametric graph, allowing for precise control over grain density, colour variation, and surface finish. The visual output displays consistent, high-fidelity wood fibre patterns with natural-looking knots and growth rings. The shader is designed to react accurately to light, providing realistic specular highlights and diffuse reflections characteristic of polished or semi-matte timber surfaces. It is ideal for applying to furniture, cabinetry, or interior cladding where a high degree of material authenticity is required.
The download is a 23.9 MB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Users can load the.sbsar file directly into any compatible host application supporting Substance formats. Within the interface, adjust parameters such as grain scale, colour tint, and roughness to tailor the material to specific project requirements. Because the texture is procedurally generated, it remains resolution-independent and avoids the tiling artefacts common in bitmap-based textures. Simply drag and drop the material onto your geometry, then fine-tune the output parameters in the properties panel to achieve the desired look.
Procedural Wood Grain Substance Material 006
Free
This versatile timber shader is essential for high-end interior visualisations, including luxury residential, hospitality, and corporate office projects. It pairs effectively with modern furniture designs and architectural finishes such as stone or metal. Professionals looking for realistic wood textures for floors, wall panelling, or bespoke joinery will find this asset invaluable for rapid iteration. Use it to enhance the realism of cabinetry, tables, and interior wall cladding, ensuring a sophisticated and natural finish that holds up even in close-up camera angles.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
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Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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