
This procedural Substance 3D material provides dynamic, fully adjustable scratch patterns for realistic metallic surface weathering. This procedural material file generates realistic surface imperfections, specifically focusing on various scratch patterns suitable for metallic substrates. The asset allows for deep customization of scratch density, length, depth, and orientation, moving beyond static image maps. Whether simulating fine hairline abrasions, deep erratic gouges, or directional brushing, the graph provides high-fidelity control over surface roughness and bump channels. The output ensures that the material remains consistent across complex geometries without visible tiling artifacts, making it a robust solution for adding authentic wear and tear to industrial, architectural, or product design visualizations.
The download is a 205 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Designed for Substance 3D, this.sbsar file integrates directly into standard material workflows. Users can load the graph into the node editor to adjust parameters in real-time, instantly updating the scratch distribution to suit specific object scales. The material outputs standard PBR maps including roughness, normal, and height, which are compatible with all major rendering engines. Because the generation is procedural, it avoids the resolution constraints and repeating patterns common in traditional bitmap-based textures.
Procedural Scratches Substance Material
Free
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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