
This parametric tile material for Substance 3D provides a highly versatile, procedural surface finish with varied stone and ceramic patterns. This collection of procedural materials offers four distinct tile configurations, ranging from uniform grid patterns to complex, multi-sized rectangular layouts. The designs simulate various surface aesthetics, including natural stone textures with subtle veining and clean, contemporary ceramic finishes. Each variant is defined by precise grout lines and realistic edge profiles, allowing for sophisticated surface detailing. The procedural nature ensures that the patterns remain visually engaging across large areas without the repetitive artefacts typical of standard image-based textures. These materials are engineered to maintain high fidelity, providing a realistic response to light and shadow in diverse architectural environments.
The download is a 297 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
As a compiled.sbsar file, this material is designed for direct integration into Substance 3D workflows. Users can adjust parameters such as grout width, tile colour, and surface roughness within the host software to fine-tune the output before exporting maps for external render engines. Because the material is procedural, it scales efficiently across complex geometries, allowing for seamless application on floors, walls, and bespoke furniture surfaces without the need for manual UV tiling adjustments or complex texture blending.
Parametric Tile Material Substance 006
Free
These materials are essential for high-end interior design projects, particularly in kitchen backsplashes, bathroom wall cladding, and commercial lobby flooring. They pair effectively with minimalist furniture or industrial-style joinery to add texture and depth to a space. Architects and interior designers will find these assets useful for rapid prototyping during the design development phase, where quick iteration of surface finishes is required to test different colour palettes and pattern scales in a 3D environment, ensuring a cohesive material board.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.