
This parametric marble material for Substance 3D offers a procedural, tileable finish with high-fidelity veining and surface polish. This procedural marble material provides a flexible, high-resolution solution for architectural visualisation. The substance graph allows for infinite variation in veining patterns, colour shifts, and surface reflectance, ensuring no visible repetition across large surfaces. It captures the natural aesthetic of polished stone, complete with subtle surface imperfections and depth. The material is designed to simulate authentic marble characteristics, including light interaction and specular response. It is supplied as a single.sbsar file, offering a lightweight and efficient alternative to traditional image-based textures, making it ideal for consistent, high-quality material application across diverse interior and exterior surfaces.
The download is a 266 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Integrating this.sbsar file into a Substance 3D or compatible DCC pipeline allows for real-time parameter adjustment. Users can modify the stone colour, vein density, and glossiness directly within the software before exporting the necessary PBR maps. The parametric nature of the file means that UV mapping is simplified, as the material can be tiled seamlessly at any scale without losing detail or introducing repetitive patterns, significantly reducing the time spent on manual texture alignment.
Parametric Marble Substance Material 001
Free
This material is well-suited for high-end residential and hospitality projects where stone surfaces are a focal point. It serves as an excellent choice for kitchen islands, bathroom vanities, flooring, and wall cladding. Architects and interior designers can use it to quickly iterate on stone finishes during the design development stage. It pairs effectively with minimalist furniture, metallic accents, and neutral palettes. Search for this asset when specifying high-quality, procedural stone textures for architectural renderings requiring infinite variation and precision.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.