
This parametric gravel Substance material for Substance 3D provides a fully procedural, tileable surface with adjustable stone density and weathering. This procedural gravel material features a complex, non-repeating surface composition of varied stone sizes and shapes. The texture captures the organic irregularity of natural aggregate, with depth-rich displacement and realistic surface scattering. The material is designed to handle intricate variations in stone colour and texture, from clean grey pebbles to moss-covered or weathered configurations. Because it is built on a parametric graph, it allows for granular control over individual stone density, surface roughness, and environmental ageing effects, ensuring a high degree of fidelity for close-up architectural visualisations and site-specific landscape design.
The download is a 3.3 MB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Professionals can load this.sbsar file directly into any Substance-compatible host application. The parametric nature allows for real-time adjustments of the gravel pattern, colour variations, and displacement depth without needing external image editing. Users can export custom PBR map sets—including albedo, normal, height, roughness, and ambient occlusion—at various resolutions to suit specific project performance requirements. This workflow ensures a consistent, high-quality surface finish across large-scale terrain models or detailed site elements.
Parametric Gravel Substance Material 001
Free
Ideal for landscape architecture, site planning, and exterior visualisations, this material is well-suited for paths, driveways, garden beds, and urban plaza surfaces. It pairs effectively with natural stone paving, concrete retaining walls, and soft landscaping elements. Architects and designers looking for realistic, non-repetitive ground cover in residential or commercial projects will find this asset essential for achieving high-detail outdoor environments. Its procedural flexibility makes it a reliable choice for projects requiring diverse ground textures that maintain visual consistency at any scale.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.