
This procedural Substance 3D material provides a realistic crinkled metallic foil surface with fully adjustable parameters. This procedural material reproduces the complex, irregular surface topography of crushed metallic foil. It features high-frequency surface deformations that interact dynamically with light, creating sharp, complex highlights and deep shadows characteristic of thin, malleable metal sheets. The material is provided as a parametric graph, allowing users to control the intensity of the crinkling, metallic tint, and surface reflectivity. By leveraging a procedural approach, the texture avoids repeating patterns, ensuring a natural look across large surfaces. The output includes standard PBR maps, making it compatible with a wide range of rendering engines for high-fidelity visualisations.
The download is a 369 KB file containing a Substance (.sbsar) material that opens in Substance 3D Player, Sampler and Painter and in renderers with Substance support.
Designed for use in Substance 3D and compatible host applications, this.sbsar file functions as a parametric material node. Users can load the file directly into the material library to adjust parameters like crinkle density, metallic roughness, and colour tint in real-time. Because the texture is procedurally generated, it remains resolution-independent, allowing for seamless tiling across complex 3D meshes without visible seams or repetitive artefacts, making it an efficient choice for detailing high-end product renders or interior accents.
Metallic Foil Substance 001 Material
Free
Ideal for architectural visualisers and product designers, this material is perfectly suited for adding realistic detail to luxury packaging, decorative interior elements, or conceptual design studies. It pairs effectively with high-gloss surfaces or contrasting matte finishes to create visual interest in close-up shots. Professionals use this asset to simulate authentic metallic textures in hospitality and retail projects, where light play on surfaces is critical for establishing a premium aesthetic. It is a versatile addition to any library for realistic material simulation.
File formats
What changed in 1.0
Initial release.
Substance 3D Designer
3ds MaxVersion not statedBrowse
Substance 3D PainterVersion not statedBrowse
Substance 3D SamplerVersion not statedBrowse
Substance 3D StagerVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
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