
This seamless PBR Metasequoia bark texture provides a highly detailed, weathered wood surface for realistic 3D tree trunk visualisation. This PBR material captures the distinct, deep vertical furrows and rugged texture of Metasequoia bark. The surface displays a rich palette of weathered brown tones, accented with subtle, light-coloured lichen patches that add natural variation. The material is designed to represent a 1.94 by 1.94 metre area, ensuring the grain patterns and crevices tile realistically across larger surfaces. Each component of the set is optimised for high-fidelity rendering, providing the necessary depth and surface information to translate the tactile, organic quality of the original bark into a digital environment effectively.
The download is a 70.1 MB compressed archive with the texture set at 2K with colour, normal, roughness, ambient occlusion and displacement maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Users can seamlessly apply this material to cylindrical or irregular geometry to simulate tree trunks or timber elements. The set includes essential PBR maps—albedo, ambient occlusion, displacement, and normal maps in both DirectX and OpenGL formats—alongside a packed ARM map for efficient shader construction. The included.blend and.gltf files provide pre-configured material nodes, allowing for immediate integration into standard rendering pipelines without manual map assignment, ensuring consistent surface response under various lighting conditions.
Metasequoia Bark PBR Texture Set
Free
Ideal for landscape architecture, environmental design, and exterior visualisation projects, this texture is well-suited for populating site plans with realistic vegetation assets. It pairs effectively with forest scenes, park designs, and detailed garden renderings where high-quality natural materials are required. Professionals searching for organic surface treatments, tree bark textures, or realistic wood shaders will find this asset versatile for both foreground detail and mid-ground environmental elements in architectural and cinematic workflows.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.