
This 2K PBR texture atlas features high-resolution green grass blades for realistic botanical detailing in visualisation software. This asset consists of a high-resolution texture atlas featuring multiple individual grass blades in various growth stages and orientations. Captured with multi-angle photography to ensure accurate highlight and shadow information, the pack includes essential PBR maps: albedo, displacement, normal, roughness, opacity, and subsurface scattering. The blades exhibit natural curvature and tapered tips, suitable for creating realistic ground cover or scattered vegetation. The inclusion of a separate opacity map ensures precise masking, allowing users to layer these grass elements over existing terrain surfaces without compromising the underlying material integrity or creating unwanted edge artifacts.
The download is a 5.5 MB compressed archive with the texture set at 2K with colour, normal, roughness, displacement and opacity maps, ready for any metal/roughness PBR workflow in Blender, 3ds Max, SketchUp, Unreal Engine or D5.
Professionals can integrate this atlas by assigning the maps to a standard PBR shader within their preferred rendering engine. Use the opacity map in the alpha channel to define the blade silhouettes. For optimal results, apply these textures to low-poly geometry or card-based surfaces to build dense, realistic grass patches. Adjust the subsurface scattering map settings to control light transmission through the blades, enhancing the overall organic appearance of the vegetation in various lighting conditions.
Green Grass Blade Texture Atlas
Free
Ideal for landscape architecture, site planning, and exterior visualisation, this grass asset is essential for adding fine-grained detail to garden beds, park lawns, or urban green spaces. It pairs effectively with larger landscaping elements such as gravel, paved paths, or garden stones to create naturalistic transitions. Architects and visualisers searching for botanical assets, ground cover textures, or detailed foliage maps will find this atlas useful for populating site models during the design development or final presentation stages of a project.
File formats
What changed in 1.0
Initial release.
3ds MaxVersion not statedBrowse
MayaVersion not statedBrowse
TwinmotionVersion not statedBrowse
Unreal EngineVersion not statedBrowsePublic domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.