
This equirectangular HDRI environment map provides professional studio lighting for 3D renders, featuring soft umbrella light sources. This high-dynamic-range environment map captures the interior of a professional photography studio with a white cyclorama wall. The lighting setup is defined by two distinct light sources: a large white translucent umbrella and a smaller reflective silver umbrella, both mounted on adjustable tripod stands. The resulting illumination is soft and diffused, ideal for creating balanced, neutral lighting conditions. The background consists of a clean, expansive, neutral grey studio space, ensuring minimal colour contamination in your final render. The 360-degree capture provides consistent reflections and ambient light for complex object visualisations.
The download is a 5.7 MB file containing a 2K equirectangular high-dynamic-range environment map, ready to load as dome or world lighting in Blender, 3ds Max, SketchUp renderers, Unreal Engine and D5.
To use this HDRI, load the file into your rendering engine's environment or world lighting slot. Adjust the exposure and rotation parameters to align the umbrella light sources with your scene's primary subject. Because this is an equirectangular map, it will automatically wrap around your 3D environment, providing realistic diffuse lighting and specular highlights. Ensure your gamma settings are correctly configured for linear workflow to maintain the integrity of the light intensity captured in the original exposure.
Studio Lighting Equirectangular HDRI Environment Map
Free
File formats
What changed in 1.0
Initial release.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.