
This equirectangular HDRI environment map provides neutral studio lighting with softbox highlights for professional 3D rendering. This 360-degree environment map captures a clean, white-walled photography studio setup. The scene features a high-key lighting arrangement, including a prominent octagonal umbrella softbox and supplementary spot lighting. A large black light-blocking screen provides contrast, while the open floor space remains neutral. The lighting is balanced and diffuse, designed to minimise harsh shadows while providing realistic specular reflections on metallic or glossy objects. The panorama is unclipped, ensuring that the light intensity values are maintained for accurate global illumination and high-quality reflection mapping in any standard 3D rendering engine.
The download is a 5.6 MB file containing a 2K equirectangular high-dynamic-range environment map, ready to load as dome or world lighting in Blender, 3ds Max, SketchUp renderers, Unreal Engine and D5.
Load this.hdr file into your renderer's environment or dome light slot to immediately establish realistic studio lighting and reflections. Adjust the exposure or intensity settings within your software to dial in the desired brightness for your specific scene. Because this is an equirectangular map, it can be rotated to align the softbox highlights perfectly with your 3D assets, providing a controlled, professional look for product visualisations and material lookdev without needing to manually place complex light sources.
Studio Lighting Environment Map Story Studio 3
Free
File formats
What changed in 1.0
Initial release.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.