
This equirectangular HDRI environment map provides realistic interior lighting for a locker room scene, featuring soft fluorescent illumination. The environment captures a wide-span locker room interior with a distinct industrial aesthetic. Overhead, a raw waffle-slab concrete ceiling integrates with exposed red fire-suppression piping. The floor is finished in utilitarian red-brown brick-style ceramic tiles. Rows of vibrant blue metal lockers dominate the space, providing high-contrast colour against the neutral concrete and floor tones. The lighting is sourced from recessed, cool-toned fluorescent fixtures, which cast soft, even illumination across the environment, creating subtle specular highlights on the locker surfaces and tiled floor. The perspective is a full 360-degree equirectangular projection.
The download is a 5.9 MB file containing a 2K equirectangular high-dynamic-range environment map, ready to load as dome or world lighting in Blender, 3ds Max, SketchUp renderers, Unreal Engine and D5.
Professionals can load this.hdr file directly into the environment slot of any major rendering engine, such as V-Ray, Corona, or Cycles. It serves as both the primary light source and the background reflection map. Users should adjust the exposure and white balance settings within their renderer to match the intended mood, as the map provides a neutral, low-contrast base suitable for further colour grading or light-mixing with artificial spotlights in the scene.
Ideal for architectural visualisations of school facilities, sports centres, or industrial changing areas, this environment map provides a ready-to-use backdrop for interior projects. It pairs effectively with 3D models of locker banks, benches, and athletic equipment. Designers searching for realistic, non-daylit interior lighting, institutional locker room assets, or functional public space environments will find this map essential for achieving accurate reflection and ambient lighting in their renderings. It is particularly useful during the mid-to-late stages of design development for realistic presentation renders.
Newman Locker Room HDRI Environment Map
Free
File formats
What changed in 1.0
Initial release.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.