
This 2K high-dynamic-range environment map provides realistic interior lighting for architectural visualisations in any major renderer. This HDRI captures the interior of a large conference hall featuring a distinctive vaulted ceiling with exposed dark timber beams. The space is arranged with rows of grey seating, creating a professional and neutral backdrop. Light enters through lateral windows, interacting with the wooden structure to produce natural highlights and soft shadows. The 2K map includes a complete 360-degree environment, ensuring consistent ambient illumination and accurate reflections for interior scenes. The inclusion of reference spheres in the capture allows for precise calibration of material responses and intensity levels within a digital scene.
The download is an 8.5 MB compressed archive containing a 2K equirectangular high-dynamic-range environment map, ready to load as dome or world lighting in Blender, 3ds Max, SketchUp renderers, Unreal Engine and D5.
Load this file directly into the environment or world lighting slot of your rendering engine. Because it is a high-dynamic-range image, the map contains enough data to serve as the primary light source, eliminating the need for complex artificial light rigs. Ensure your project scale matches the environment to maintain accurate reflection mapping. If the scene requires specific directional highlights, rotate the map until the primary light source aligns with the desired orientation of your 3D geometry for optimal results.
Interior Conference Hall HDRI 018
Free
File formats
What changed in 1.0
Initial release.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.