Tiles Substance 001 — preview 1 of 1
Shader

Tiles Substance 001

by Jennifer Endozo

About this asset

Tiles Substance 001 is a compiled Substance material (.sbsar) — a parametric graph rather than a folder of baked maps. Load it into a Substance-capable host and it generates its own map set at whatever resolution the scene needs, with the exposed parameters left editable, so one file replaces a whole resolution ladder. Made with a procedural graph, so it tiles without a repeat and carries no lens artefacts. Published by ambientCG under CC0 1.0 — public domain, commercial use included, no attribution required. Archade republishes the file unchanged and records where it came from.

Specifications

File formats

Asset type
Shader
File size
0.2 MB
Region standards
Standard-agnostic
Render engines
Blender Cycles, Blender EEVEE, V-Ray, Corona, Arnold, Redshift, Octane, Unreal Engine, Engine-agnostic (PBR)
Disciplines
Visualisation
Version
1.0
Last updated
1 Aug 2026

What changed in 1.0

Imported from ambientCG at 2K. Source asset: TilesSubstance001. Licence: CC0 1.0 — Public Domain. File republished unchanged.

Software compatibility

License — CC0 1.0 — Public Domain

CC0-1.0

Public domain. Use commercially, modify and redistribute. No attribution required.

  • Commercial use: allowedUse on paid client work and in commercial deliverables.
  • Modification: allowedEdit, remodel and adapt the files for your own use.
  • Redistribution: allowedShare or resell the files, including inside your own products.
  • No attribution required: allowedUse without crediting the author.

Covers 1 seat.

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