
Night Sky HDRI 016 B is a 2K high-dynamic-range environment map providing authentic night-time illumination for 3D architectural scenes. This HDRI environment map captures a clear, dark night sky characterized by deep charcoal tones and subtle star visibility. The map provides a balanced light distribution, ensuring realistic ambient illumination for nocturnal architectural renders. It includes a full 360-degree spherical capture, which maintains consistent lighting and reflection data across the entire horizon. The file is optimized for high-quality visual output, delivering accurate light intensity and colour temperature values typical of a moonlit or starlit evening setting. It is supplied as a single, ready-to-use map file for immediate integration into standard 3D rendering pipelines.
The download is a 6.8 MB compressed archive containing a 2K equirectangular high-dynamic-range environment map, ready to load as dome or world lighting in Blender, 3ds Max, SketchUp renderers, Unreal Engine and D5.
To integrate this environment map, load the file into the primary environment or world lighting slot of your rendering software. Adjust the exposure or intensity multiplier to suit the specific requirements of your scene scale. Since this map contains integrated light and reflection data, it eliminates the need for additional artificial light sources to simulate the sky. Use the rotation parameters within your render engine to align the star field with your desired camera angle for optimal composition and reflection placement.
Night Sky HDRI 016 B
Free
This environment map is suitable for exterior night-time architectural visualisations, including residential patio scenes, hospitality terrace designs, or landscape projects requiring authentic ambient lighting. It pairs effectively with warm interior light sources to create a high-contrast, atmospheric presentation. Professionals searching for nocturnal lighting solutions, starlit sky backgrounds, or balanced outdoor night environments will find this asset essential for achieving realistic dusk and night-time render results. The map is designed for use in both real-time engines and offline path-traced rendering workflows.
File formats
What changed in 1.0
Initial release.
Public domain. Use commercially, modify and redistribute. No attribution required.
Covers 1 seat.